Context, State and Resource in OpenGL

OpenGL is fundamentally a state machine, and these three concepts—Context, State, and Resource—play a crucial role in its operation.

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Learn OpenGL 3

Draw a triangle.

  • VBO: Vertex Buffer Object
  • VAO: Vertex Array Object
  • EBO: Element Buffer Object
  • Shader
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Learn OpenGL 1

Setting up OpenGL in Ubuntu (GLFW, GLAD)

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